This Real World, Real Science workstream, led by the AAALab at Stanford University, focuses on developing brief online, choice-based assessment (CBA) games that target students’ data literacy, data communication skills, and dispositions. The goal of these CBAs is to give students opportunities to demonstrate disciplinary practices and strategies for learning and communicating new content. These CBAs are used as part of the summative project evaluation being conducted by EDC.
In late 2018, we implemented the initial CBA, Storylet, with Maine LabVenture students. Storylet targets students’ ability to interpret data visualizations, as well as their disposition to use data as a form of communication. Our latest CBA, Datalet, targets students’ data literacy skills as outlined in LabVenture’s target learning outcomes. Both CBAs have been developed and piloted with students and are currently in the implementation phase.
This material is based upon work supported by NASA under grant number NNX16AB94A. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the view of the National Aeronautics and Space Administration (NASA).
We spoke to GMRI Research Scientist Dr. Kathy Mills and three members of her Integrated Systems Ecology Lab to learn more about their approaches to …
A vital workforce is central to a thriving blue economy. By equipping more people with the necessary skills to enter and succeed in that workforce, …
GMRI Quantitative Research Associate Miguel Barajas, a member of our Integrated Systems Ecology Lab, led by Dr. Kathy Mills, explains how he uses the scales …
Gulf of Maine, Explained
Read on for an inside look at what we've learned in our summer 2023 Gulf of Maine warming update.