Choice-Based Assessments

Ensuring the continual delivery of effective educational experiences

In work led by Stanford University’s AAALab and supported by GMRI, we look to understand how experiences in LabVenture and in the classroom affect students’ dispositions to understand and use data.

Project Goals:

  • Gain insights into how students apply their data literacy in scientific and non-scientific contexts.
  • Understand the role of LabVenture and the related classroom activities in improving data literacy and students’ willingness to use data as a form of communication.

This Real World, Real Science workstream, led by the AAALab at Stanford University, focuses on developing brief online, choice-based assessment (CBA) games that target students’ data literacy, data communication skills, and dispositions. The goal of these CBAs is to give students opportunities to demonstrate disciplinary practices and strategies for learning and communicating new content. These CBAs are used as part of the summative project evaluation being conducted by EDC.

In late 2018, we implemented the initial CBA, Storylet, with Maine LabVenture students. Storylet targets students’ ability to interpret data visualizations, as well as their disposition to use data as a form of communication. Our latest CBA, Datalet, targets students’ data literacy skills as outlined in LabVenture’s target learning outcomes. Both CBAs have been developed and piloted with students and are currently in the implementation phase.

Project Sponsor

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This material is based upon work supported by NASA under grant number NNX16AB94A. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the view of the National Aeronautics and Space Administration (NASA).

Project Partners

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